Updated September 6th, 2002 by

The following are the documents that form KGB Law.  This system has been changed by the citizenship and leaders over the years to accommodate the many changes required to maintain our mission in ever changing worlds and situations.

The Oath
of the KGB Citizen
As a Citizen of the KGB Nation, my personal integrity is irreproachable. I will never degrade myself by the lying to, cheating of, stealing from, or harming my fellow Citizens or declared Allies. I hold myself personally and unequivocally responsible to ensure the preservation of the honor of the Citizenship and good name of the KGB at all times. I will, to the best of my power, uphold the Ten Commandments while preventing all offences against the persons and properties of the KGB Nation.

 

The Ten Commandments
of the KGB Nation
 

1st Commandment: "Thou shalt swear faith to no other nation but KGB and no other faction but his own"
Updated August 28th, 2002

You are a Citizen of the KGB nation first. You must be prepared to put National and Faction goals ahead of your own, and your loyally to the Nation and your Faction above personal friendships and relationships (In character of course). As a KGB citizen, you must not be a member of any other organization on gaming servers that KGB has a presence or faction. On servers that KGB does not have a presence, your affiliation with other organizations must not be in conflict with KGB. If KGB leadership determines there is a conflict of interest, then you would be asked to leave the other organization. KGB members that have affiliations with other organizations would be barred from holding any leadership position within KGB and could advance only to the rank of Knight.  At any time, you may decide to give up those affiliations and become eligible for leadership and military advancement.


2nd Commandment: "Thou shalt not disclose the private and personal matters of thy Faction or Nation " 

Where does the enemy get his information? -- information that can put you, and has put your comrades, in a pool of blood on the battlefield: information that has lost battles and can lose more, unless you personally, vigilantly, perform your duty in SAFEGUARDING PRIVATE INFORMATION?  You should follow the following guidelines when Emailing or Posting on public forums:

Don't write military information of Army units -- their location, strength,, materiel, or equipment.

Don't write of military installations locations.

Don't write of transportation methods or facilities.

Don't disclose movements of naval or merchant ships, troops.

Don't mention plans and forecasts or orders for future operations, whether known or just your guess.

Don't write about the effect of enemy operations.

 If violation of protective measures is serious within written communications it is disastrous in conversations. Protect your conversation as you do your letters, and be even more careful. A harmful post can be nullified by censorship; loose talk is direct delivery to the enemy.  If you have friends outside KGB your lips must remain sealed and your written hand must be guided by self-imposed censorship. This takes honor. Have you got it? or do you want your brothers and sisters and your country to pay the price for your showing off. 

DON'T DO IT


3rd Commandment: "Thou shalt treat all persons (Friends and Foes alike) with respect in all forms of communication at all times. KGB Citizens will strive to present themselves as honorable, respectable, and chivalrous at all times"

A strong image helps to bring us new converts.



4th Commandment;: "Thou shalt defend his brothers, sisters, fellow citizens, friends, Faction, Lands, and his riches with his life" 

Our image as a nation is always at stake.  Each of your actions reflects the actions of our nation as a whole.  Back your Brothers and Sisters 100% when speaking in public forums.   Let KGB Justice handle problems and misdeeds internally and by the law.  Our business is OUR BUSINESS. 




5th Commandment: "Honor thy National and Local Leadership by following orders first."

If you feel you are being mislead, contact the leaders superior or even the High King himself.




6th Commandment: "Thou shalt not kill without cause."

KGB has a long tradition of not taking part in "Random" murder.  Enemies and those that deserve to feel the light of KGB justice are always deserving of having their souls liberated.   KGB is more known as a PvP oriented guild, but the Role Play that we are Honorable is the key to our existence.   Use your best judgment in every situation.



7th Commandment: " Thou shalt first discuss problems directly with guildmates, seeking a higher authority to act as moderator if necessary. Posting on the message boards or filing charges should be a last resort, and pointless bickering is not permitted on any public or semi-public forum"

Our internal issues are just that, OUR INTERNAL ISSUES.  Stop problems before they get our of hand.  Cool Heads Prevail.



8th Commandment:"Thou shalt not slander thy Nation or his Faction."

Help solve the problems with calm discussion, don't ruin your nations reputation.



9th Commandment:"Thou shalt keep up to date on current events and changes in law and structure."

Communication is the Key, be involved, read the boards and talk to you fellow Citizens. Ignorance is not an excuse.




10th Commandment:"Thou shalt innovate; take responsibility for problems 
and assume command of the solution." 


Do not wait for opportunities to present themselves; we seek them out create them. We continually brainstorm to take advantage of our talents and then immediately follow-up on a discovered opportunity. Initiative will get you recognition, awards, promotions, and personal wealth.

 

The KGB Articles of Confederation
The KGB Nation is made up of a collection of Primary Faction States (State Guilds sworn to KGB) and smaller tightly knit Clans known as War Factions (Groups not big enough to be a Primary Faction).   The KGB Capitol Faction or Federal Faction will be the center point and main organizational force of the Nation.   The High King will have direct control over the Capitol Faction and assist Faction High Chancellors and War Faction Shoguns in the organization and control of their individual state.  The Capitol Faction will also house the KGB Senate.  Run by a Chairperson, the KGB Senate will be made up of the individual Faction High Chancellors  and will review and create Federal Law when necessary.

KGB GOVERNMENT ORGANIZATION CHART

CAPITOL FACTION (FEDERAL GOVERNMENT)
The Capitol Faction is contains the national leadership, Supreme Court, the KGB Senate, and the Ministers and Vice-Ministers of primary departments.  It also includes the Federal Army and KGB (G5) General of the Army who serves as Commander in Chief of combined military forces.   Federal Law consists of the KGB Ten Commandments.  Additional Federal Laws can be enacted by the KGB Senate if approved by both the Senate and the High King.
HIGH KING -> Supreme Ruler, Seat on the KGB Senate
PRIME MINISTERS -> Second in command of Capitol Faction and all KGB Factions, seat on the KGB Senate
CHIEFS OF STAFF-> Third in command of Capitol Faction, coordination of Policy and department ministers, enforcement of High King and Prime Ministers orders.
MINISTERS-> State, Treasury, Foreign Ministers, Etc Responsible for department tasks.
CHAIRMAN OF THE KGB SENATE -> Runs Senate
SUPREME COURT JUSTICES -> Federal Law Enforcement
5 STAR GENERALS -> Supreme commander of all KGB Armed forces.  Would hold the only 5 Star General ranks
GENERALS-> Military Leadership for the KGB Federal Government
OFFICERS-> Responsible for leading battles (Generals, Knight Captain, Knight Commanders)
SOLDIERS-> General military (Knights - Champions) [ Kill, Kill, Kill, no politics, no BS ]
LORDS AND LADIES -> Royalty titles will be granted to members as awards and for recognition.  These titles are retained despite activity and or playtime.  Royalty is a way to still take part after you have put in the time (See Below)
GSS -> Guild Secret Service reports directly to the High King 
REGENTS -> Comprised of Faction High Chancellors, responsible for guild wide policy including wars, new members, etc.

FACTION STATE (STATE GOVERNMENT)
Primary factions are lead by a High Chancellor who is essentially High King of the Faction State.  The Faction is only required to follow federal law (The Ten Commandments) and is encouraged to develop its own specific laws and customs unique to it as a Faction State.  Factions states may call on financial assistance from the Capitol Faction as well as Military assistance and diplomatic support.   The Faction would be expected to support the National government in Military campaigns and defend and support other Factions of the KGB.
HIGH CHANCELLOR-> Responsible for running the faction, filling the various positions, etc.
CHANCELLOR-> Second in command of Faction, coordination of Policy and department ministers, filling the various positions, etc.
VICE CHANCELLOR-> Third in command of Faction, enforcement of Chancellor and High Chancellor's orders
MINISTERS-> State, Treasury, Foreign Ministers, Etc Responsible for Faction department tasks.
FIELD GENERALS-> Responsible for military ranking, promotions, and leading battles for the Faction
OFFICERS-> Responsible for leading battles (Knight Captain, Knight Commanders)
SOLDIERS-> General military (Knights - Champions) [ Kill, Kill, Kill, no politics, no BS ]
CITIZENS-> Various positions as designated by the High Chancellor, such as craftsmen,  diplomats, treasurer, webmaster, etc.

WAR FACTION (CLAN GOVERNMENT)
War factions are lead by a Shogun who is essentially High King and Commanding General of the War Faction.  War Factions are only required to follow federal law (The Ten Commandments) and is encouraged to develop its own specific laws and customs unique to it as a War Faction .  Factions states may call on financial assistance from the Capitol Faction as well as Military assistance and diplomatic support.   The Faction would be expected to support the National government in Military campaigns and defend and support other Factions of the KGB. 
WAR FACTIONS DO NOT HOLD A SEAT ON THE KGB SENATE, but may report directly to the High King for representation.
SHOGUN-> Responsible for running the faction, filling the various positions, etc.  A Shogun holds the rank of General in the Federal Government.
OFFICERS-> Responsible for leading battles (Knight Captain, Knight Commanders)
SOLDIERS-> General military (Knights - Champions) [ Kill, Kill, Kill, no politics, no BS ]
CITIZENS-> Various positions as designated by the Shogun, such as craftsmen, diplomats, treasurer, webmaster, etc.

HOLDING YOUR GOVERNMENT OFFICE OR MILITARY RANK
The key to this new government is being ACTIVE.  Your Nobility / Status title is permanent, but in order to hold a Military Position or Government Office you MUST be ACTIVE.  ACTIVE means playing the game that the Faction you hold office in on a regular basis, and completing all the tasks required by that office.   You can only hold office in ONE FACTION at a time.   Your noble title stays with you where ever you go, but to hold office in two factions would be counter productive.  If you find yourself losing interest in a game you hold office in, plan on resigning and letting someone who is ACTIVE take over.   All Factions DEPEND on the involvement of their Officers, if you hold a position, stay committed or do your Nation a favor and step aside.  If you remain in office when you are inactive, you will be asked to step down. REMEMBER YOU ALWAYS KEEP YOUR NOBLE TITLE AND STATUS! Know the difference.

ROYALTY / NOBILITY / STATUS in the KGB Nation
The KGB Rank and Status system is divided by Status/Nobility and Position/Authority. You will see these two different systems mixing together and yet remaining independent. Government and Military Leadership Positions are not subordinate to Status/Nobility. Status/Nobility decides how much monetary compensation one will receive separate from the pay of holding a Position or Office. For example a Crown Princess could not order a General into Battle. Status/Nobility help to represent the effort and value one has earned over their career. For instance the High Chancellor of the Dragonland Faction (Made that one up) may also hold the title of Lord of Dragonland, or Arch Duke of Dragonland. In this case he would be known as Arch Duke BillyJimBob, High Chancellor of Dragonland. When he retired as High Chancellor he would be known as BillyJimBob, Arch Duke of DragonLand. Higher status and position means more pay, and more respect. When one reaches the title of Duke or above, he or she is automatically eligible for the KGB Senate. 

Crown Prince/Princess
"Prince" has a long history. When the Emperor Augustus accepted the title from the Roman Senate, it meant "first among equals", as in "primus inter pares". It remained one of the titles of the Roman Emperor. The English word "principal" retains some of this meaning. In German, the idea has been translated into the title "Fürst". In the most general terms, when not referring to the children of a king, "prince" refers to a sovereign or semi-sovereign individual who has direct personal rule over a relatively small territory, as with Monaco and Liechtenstein today.

In KGB, When one reaches the position of Prime Ministers, you then carry the title of Crown Prince or Princess. This means you are second in line for the High Kingship. When you retire as Prime Ministers you will always carry the title of Crown Prince or Princess and are considered a member of the Royal Family 

Grand Duke/Duchess
This is a ruling (or formerly ruling) title unless it refers to the children of a Russian tsar. A sovereign grand duke or grand duchess was often a royal highness (as with Luxembourg). In German usage, you will also encounter the style of "Grand-Ducal Highness". It is difficult to decide if a Grand Duke outranks a Prince or Fürst. One has to know the history of the title.

In KGB, this is the highest title one can reach and is rarely given. One must be active and motivated in the constant running of KGB, and show the greatest example to it's citizens. This position represents perfection and those that wear this title are shining examples of the best of the best at all times.

Arch Duke/Duchess
The Latin dux was a military title that might roughly translate to "field marshal". The historical kernel of in the stories of King Arthur probably refers to a dux bellorum in charge of the forces holding off the barbarian onslaught in early post-Roman Britain. The English kings introduced the French ducal structure into the British system, and it was initially a mostly royal title (as all new creations during this century have been). In France especially after 1600, however, as well as in Britain, it has evolved into a mostly non-royal title. The idea that a duke is a royal title, however, is strong in Germany, perhaps stronger than it ever was in Britain, where all the children of the head of some ruling houses are automatically a Herzog or Herzogin, much as imperial offspring were archdukes or archduchesses.

In KGB, this title is worn by the highest ranking Military Officers after they have proven themselves time after time in Combat and most importantly leadership. Those who hold almost celebrity status would be candidates for Arch Dukedom. Proficiency in Politics and Leadership are the KEY! Look for Former KGB (G5) General of the Armys and 4 Star Generals as well as the best of Ministers of State and Political leaders.

Duke/Duchess
A duchy (or grand duchy) is the territory ruled by a duke (or grand duke) or the lands (and/or incomes) specifically attached to the ducal title. A dukedom is the title itself. In the UK, there are properly only two duchies, those of Lancaster and Cornwall; these are essentially corporations holding properties that provide income for the Queen (who is "Duke" of Lancaster), and the Prince of Wales (who is also the Duke of Cornwall); as only these two dukedoms carry such special "attachments" with the title, duchies are thus a royal preserve.

In KGB, This will be the final title and noble position for KGB Officers and Office holders that excel at their craft. To be a Duke, your name must be well known and your record and reputation must speak for itself. Dukedom carries with it the knowledge that one holds the highest respect among those who do not wish to pursue leadership at the highest levels, and yet excel far beyond the norm in their skill and career. 

Earl, Countess
"Earl" is related to Old Norse "jarl", and is equivalent to "count", which itself comes from the Latin comes. This in turn is related to the English word "county", which pretty much explains what a count was: the principal figure of the county. In Roman times, the comes was a courtier, an Imperial official, and actually outranked a dux (duke). 
William I of England regarded the Anglo-Saxon "earl" as a synonym for "count", and while this was not correct, it was a practical equivalency. Old English lacked a feminine and thus the French term was adopted for an earl's wife as well as for women who hold earldoms in their own right.

In KGB, Earldom is achieved by well known and decorated veterans from KGB who have been an example to the rest of the nation.

Other Positions defined later

Duke/Duchess
Earl, Countess
Baron/Baroness
Lord/Lady
Knight-Champion

 

 

 

 

The KGB Constitution
Updated Wednesday, July 10th, 2001 

 

Article. I. [Distribution of Powers]

Section 1.

The powers of the government of the KGB are divided into two distinct departments,  the executive branch, and the judicial branch; and no person or collection of persons charged with the exercise of powers properly belonging to one of these departments shall be permitted to exercise any powers properly belonging to either of the others, except as in this constitution expressly directed or permitted.

 

Article. II. [High King, Prime Ministerss / Executive Branch]

Section. 1.

Clause 1: The executive Power shall be vested in a High King. He shall hold his Office during the Term of life, and, together with the Prime Ministerss chosen for the same Term.

Clause 2: In Case of the Death , Resignation, or Inability to discharge the Powers and Duties of the said Office, the Same shall devolve on the Prime Ministerss, and the Supreme Court would vote on a replacement. In the case of the Prime Ministerss, the High King would select another. In the case of the High King, The Prime Ministerss would then act as High King until the Disability be removed, or a new High King is elected by the Supreme Court.

Clause 3: Before the High King enter on the Execution of his Office, he shall take the following Oath or Affirmation:--"I do solemnly swear (or affirm) that I will faithfully execute the position of High King of the KGB, and will to the best of my Ability, preserve, protect and defend the Constitution of the KGB."

Clause 4: The Prime Ministers is authorized to carry out the duties of the High King in his absence. This position has all the powers of High King in accordance with the wished and duties assigned by the High King. The Prime Ministers is second in command and his orders should not be questioned.

Section. 2.

Clause 1: The High King shall be Commander in Chief of the Armed Forces and Guild Secret Service. The High King and The (G5) General of the Army are fully responsible for Armed Forces rank and awards. Other than the High King or the (G5) General of the Army, only the KGB Supreme Court may remove a member of the Armed Forces from the Guild if they have violated the KGB code and previously been officially warned

Clause 2: He shall have Power to make Treaties, and declare alliances

Clause 3: The High King shall have Power to fill up all Vacancies that may happen in the Supreme Court.

Clause 4: The High King may expel a member or officer of KGB without question or review

Clause 5: The Prime Ministers will represent the Guild in the Supreme Court, and is considered the Chief enforcement officers of the KGB code of laws

Section. 3.

He shall from time to time give to the Membership information of the State of the Guild, and recommend to their Consideration such Measures as he shall judge necessary and expedient; he may, on extraordinary Occasions, convene the Supreme Court.

Section. 4.

The High King, Prime Ministers and all civil Officers of the KGB, shall be removed from Office on Conviction of, Treason, Bribery, or other high Crimes and Misdemeanors.

Section. 5.

Clause 1: The High King shall have the following powers:

Clause 2: To borrow Money on the credit of the KGB;

Clause 3: To establish an uniform Rules of Membership, and uniform Laws of conduct;

Clause 4: To declare War, grant Letters of Marque and Reprisal, and make Rules concerning Captures on Land and Water;

Clause 5: To make Rules for the Government and Regulation of Armies (Rules of engagement);

Clause 6: To make all Laws which shall be necessary and proper for carrying into Execution the foregoing Powers, and all other Powers vested by this Constitution in the Government of the KGB, or in any Department or Officer thereof.

Article. II. [The KGB Senate / Legislative Branch]

Section 1.

Clause 1: All legislative Powers herein granted shall be vested in a Senate of the Knights of Glory and Beer, which shall consist of prominent members chosen by the High King. The Chairman will coordinate the Senate. Senate members may, during a Senate meeting, present proposals for approval by the citizenship. These Proposals must be sent to the Chairman, in writing before a meeting. Any member, Senate Member, the Prime Minister, and The High King may issue a proposal for review by the Senate. The Chairman will appoint a Sergeant-at-Arms to help administer the meetings and proposals. The Sergeant at Arms will be responsible for the Senate Journal (See Section 3, Clause 3). A WebPage will be provided for the information contained in the Journal.

Clause 2: During meetings scheduled and lead by the Chairman, the proposals will be presented, discussed, and then voted on by the Senate. The Prime Minister may attend and vote on presented proposals. If a proposal is passed, it is recorded and moves to the High King for final approval. If the High King approves it, it becomes Law, if the High King veto's it, it is returned to the Senate for review. If three-quarters of the Senate vote for it again, and the Prime Minister also votes for it, the High Kings veto is overridden and the proposal becomes Law.

Clause 3: The Senate will decide on meeting times and lengths. Meetings may proceed even when Senate members are absent if the Prime Minister and Senate Chairman concur that the said meeting should continue. In a veto override vote, all Senate members must be present.

Clause 4: The Senate Proposal to Law Procedure Summary and Protocol

a) A Member contacts the Senate Member of his choice and shares an idea for a proposal, or a Senate Member creates an idea himself that is worthy of a Senate Proposal.

b) The Senate Member writes the idea in Proposal forum.

c) The Senate Member posts the proposal on the Senate Message Board

d) The outcome of the vote on the proposal will be posted on the message board. It will be added to the Constitution and eventually deleted.

Section. 2.

Clause 1: The Senate shall be composed of Members chosen by the High King. The High King will appoint the Chairman of the Senate as needed.

Clause 2: No Person shall be a Senate Member who shall not have attained the Title of Honorable, and or been a member for at least one month.

Clause 3: A Senate Members term is 6 months. At that time the High King may review his position.

Clause 4: The Prime Minister and Senate Chairman can cast 2 votes each

Section. 3.

Clause 1: The Senate shall be the judge of the elections, returns and qualifications of its own members, and a majority shall constitute a quorum to do business. A smaller number may adjourn from day to day, and may be authorized to compel the attendance of absent members, in such manner, and under such penalties as the Senate may provide.

Clause 2: The Senate may determine the rules of its proceedings, punish its members for disorderly behavior, and, with the concurrence with the High King and Prime Minister, expel a Senator or guild member.

Clause 3: The Senate shall keep a journal of its proceedings, and from time to time publish the same, excepting such parts as may in their judgment require secrecy. If two thirds of the attending members of the Senate desire it, the votes of the Senate shall be recorded in the journal.

Clause 4: The Senate shall not adjourn for more than one week.

Section. 4.

Clause 1: Every proposal passed by the Senate, shall, before it become a Law and be implemented, be presented to the High King. If he approves, he shall endorse it. If not, then he shall return it with his objections to the Senate in which it originated, who shall enter the objections at large on their journal, and proceed to reconsider it.

Clause 2: The Prime Minister shall be first to interview member candidates. If the Prime Minister feels the said candidate is worthy of KGB Membership, he shall make it known to the chairman of the Senate. The chairman shall assemble a team to interview the candidate and vote on his membership. If the Senate approves him, the Prime Minister shall bring him before the High King for final review and approval.

Section. 5.

Clause 1: The Senate shall have the following powers:

Clause 2: To borrow Money on the credit of the KGB.

Clause 3: To establish uniform Rules of Membership, and uniform Laws of conduct.

Clause 4: To declare War, grant Letters of Marque and Reprisal, and make Rules concerning Captures on Land and Water.

Clause 5: To make Rules for the Government and Regulation of Armies (Rules of engagement).

Clause 6: To make all Laws which shall be necessary and proper for carrying into Execution the foregoing Powers, and all other Powers vested by this Constitution in the Government of the KGB, or in any Department or Officer thereof.

Section. 6.

Clause 1: No Single Member shall enter into any Treaty, Alliance, or Confederation; grant Letters of Marque and Reprisal, or create a Law.

 

 

Article. III. [Judicial Branch and Powers]

Section. 1.

Clause 1: The KGB Supreme Court will work in tandem with the KGB Prime Ministers to enforce and review the laws of the Guild. The High King will appoint a Chief Justice of the Supreme Court for the term of life.

Clause 2: The Supreme Court may officially mark Members for disorderly Behavior, and, after due process of law, expel any Guild Member or Senior Guild Official.

Clause 3: Due process of law consists of The Chief Justice selecting two additional Justices and holding a hearing were evidence and testimony for both sides is presented. The Prime Ministers would represent the KGB. The accused has the right to be represented by the person of their choice. After both sides have presented the the Chief Justice and the chosen Justices will come to a majority verdict.

Clause 4: No Person shall be convicted of any crime unless on the Testimony of two Witnesses and/or one screen shot of the same overt Act, or on Confession in open Supreme Court hearing, or if the Act was witnessed by a Senior Guild Official (Executive cabinet and or Supreme Court Justice)

Clause 5: If a Member is convicted of a crime against the Guild or a violation of the KGB Code, they will be marked with a 90 day probationary period on the first offense and any other penalties that the Chief Justice feels are necessary. If the first offense is serious enough to warrant dismissal, the KGB High King concur with the Chief Justice before expulsion on a first offense may take place.

Clause 6: If a Member is convicted of a second act in the 90 day probationary period, they may be expelled or granted a second probation. This decision will be made by the Chief Justice.

Clause 7: Expelled members may re-apply to KGB after a 180 day period. They must undergo the KGB Citizenship procedure before being allowed to join any KGB stone. 

Article. IV. [Amending the Constitution]

Section. 1.

The High King, may amend the Constitution whenever it is necessary.

 

Article. V. [Impeachment / Recall from office]

Section. 1.

Clause 1: Any member may with a petition of at least ten KGB citizens may enact the process of Impeachment / Recall.

Clause 2: If the membership of KGB feels that any Government Official (High King, Prime Ministers, , Chief Justice of the Supreme Court, Justice of the Supreme Court) is not upholding their office or adhering to the KGB Constitution, they may be the target of the Impeachment / Recall act.

Clause 3: A special vote would be held within seven days of the submitted petition.

Clause 4: A 2/3 majority vote of the entire guild membership would remove the the charged officer from office immediately.

 

Bill of Rights and Conduct
Officially implemented on Friday, May 14th, 1999
Updated on Saturday, December 4th, 1999
Updated on Wednesday, July 11th, 2001
Updated on Friday, September 6th, 2002

Article I, Introduction

This document will serve as the members Bible. All members of the KGB are expected to follow the rules listed here and will be judged based upon them.

Membership Oath:

As a Citizen of the KGB Nation, my personal integrity is irreproachable. I will never degrade myself by the lying to, cheating of, stealing from, or harming my fellow Citizens or declared Allies. I hold myself personally and unequivocally responsible to ensure the preservation of the honor of the Citizenship and good name of the KGB at all times. I will, to the best of my power, uphold the Ten Commandments while preventing all offences against the persons and properties of the KGB Nation.

Article II, Rules of Conduct and Engagement

Section I, CONDUCT
The following are the rules of KGB Citizen and Military advisor conduct that every member is follow. Violations of these rules will result in review and punishment per the KGB Supreme Court.

Clause 1. Presentation and Communication - KGB Members will treat all persons (Friends and Foes alike) with respect in all forms of communication at all times. No Member of the KGB will use profanity / foul language to taunt and or racial slurs under any circumstances. KGB Members will present themselves as honorable, respectable, and chivalrous at all time with no exceptions.

Clause 2. Knowledge - You are expected to be educated in the rules and regulations of KGB, and keep up to date on current events and needs. All members are expected to check the KGB Sentinel, State of the KGB page, and the KGB Meeting Hall (KGB Citizens only) on a regular basis. Lack of knowledge is not a defense against violations of KGB's ever changing laws.

Clause 3. Loyalty - You are expected to obey the wishes of the guild leadership and follow the rules and regulations of the guild at all times without question. There are ways to question the conduct of Guild leaders if you feel that they are not following the KGB code. This should be done after you have performed your duty as the Commander will be held directly responsible for their decisions and orders. The KGB High King and Prime Ministers are always there to discuss the actions of Guild leadership.

Clause 4. Personal Conduct - KGB members will never be involved in lying to, cheating of, stealing from, or harming the innocent. As a member of KGB it is your responsibility to enforce the code and mission. You must take all of the conduct guidelines into consideration as you perform your duty.

Clause 5. Assistance and Association - You are a member of KGB first. You must be prepared to put guild goals ahead of your own, and your loyally to the Guild above personal friendships and relationships. All members of KGB are expected to perform their duty at all times. KGB members will not associate with criminals and enemies of the guild while they wear the KGB title. If the situation arises that you feel you may have to take action against a friend or family, you have the right to excuse yourself from the situation.

Section II, Rules of Engagement
The following are the rules of engagement that must be applied to each situation that may involve combat.  KGB is judged based on how they act and re-act to these situations.

Clause 1: KGB has a long tradition of not taking part in "Random" murder.  Enemies and those that deserve to feel the light of KGB justice are always deserving of having their souls liberated.   KGB is more known as a PvP oriented guild, but the Role Play that we are Honorable is the key to our existence.   Use your best judgment in every situation.

Clause 2. KGB Members will treat all persons ruled to be enemies of the KGB Nation as hostile and should be killed on site. No exceptions, no excuses.

Clause 3. KGB Members must evaluate each person on a case by case basis. Just looking suspicious is not an excuse to attack. You must have seen a crime committed or be advised by a trusted individual that witnessed the crime. Insults, taunting or other forms of verbal attack are NOT grounds for attack. In War Parties, KGB members will wait for orders by the unit commander before attacking any person.

Clause 4. KGB Members will NEVER attack persons belonging to a group holding an official and documented ALLIANCE with the KGB Nation. 

Clause 5. KGB will not execute the unarmed opponents.
** There are special circumstances in which you are allowed to execute a unarmed opponent:

ENFORCEMENT OF CONDUCT CODE

THE KGB SUPREME COURT - Conduct Feedback Report
This form is used for the for reporting inappropriate conduct directly witnessed by you of a representative of the KGB Organization. All reports will be reviewed and you will receive a response. The KGB has a special law enforcement and judicial body that reviews and punishes KGB members that poorly represent the Guild or violate the code. All citizens are urged to take part in this program. If KGB is not performing its duty, we want to know about it.

It is the responsibility of the High King and Prime Ministers to enforce the conduct code of the Guild. All members should assist in this effort by recording and reporting fellow members that would harm the reputation of the Guild.